Game Summary Edit
Also called Destroyer and Ship of Fools. Get a six (ship), a five (captain), and a four (crew) with three six-sided dice, and get the highest score with the other two dice (the ship's cargo) by the end of three rolls.
Playing the Game Edit
Assembling the ship and crew: Each turn consists of three rolls of the dice. The player must roll a 6, 5 and 4 in descending order.
Getting the cargo: Once the crew has been assembled, the player may add the pips on the remaining 2 dice to determine their score from their cargo or the player may use any remaining rolls to try for a higher number.
Determining the winner: The winner is the player at the end of a round who has the highest score.
Consequences: At the end of the round everyone except for the winner must drink. Alternatively, the winner may roll dice to determine how many drinks the losers must consume.
Next round: When beginning the next round, play begins with the player to the right (counter-clockwise) of the first player in the previous round. Alternatively, the player who won the last round starts the next round.
Traditions: The last person to throw the dice in a round is "the hammer." The current winning score is "the point." It is common to hear a player who is not keeping up ask, "What's the point and who's the hammer?"
A two is the lowest score and is called a "minimum." Double sixes, or scoring a twelve, is often referred to as a "midnight", most likely because 12 o'clock at night on a non-military clock is known as midnight. Sixes have also been known to be called boxcars. Scoring twelve after a previous player has already posted a twelve and thus forcing a draw is often referred to as "getting bit by the dream spider." The term "dream spider" is likely derived from the fact that the game is colloquially known as "shattered dreams" in some geographies, particularly New York City.
Players often stay with their dice after achieving a score of nine or better (assuming no other player has an established point above their nine or better), but are often subjected to elevated pressure from players with a lower, or no score at all and are advised to "man-up" and "re-roll", thus discounting proven statistics and general logic for the sake of pure machismo. However, it is important to note that in some rare cases, even low scores sometimes win.
It is possible to play this game for money, either by ante or by playing for a set value per point.
Additional Resources and References Edit
http://en.wikipedia.org/wiki/Ship,_captain,_and_crew -- The Wikipedia article proved helpful for basic info and tracking down resources.
http://www.dice-play.com/Games/Ship.htm -- An article on how to play Ship, Captain and Crew at dice-play, a dice and craps website.